In the event that may be the case then I believe it really is fair to say that games have found their own art house film equivalent in the downloadable gaming market. Of course, the main difference the following is that you simply would not get much argument from anyone that these 'arty' games are actually enjoyable. You don't need to look any further than the Supergiant Games developed indie title, Bastion, to know exactly what I'm speaking about. It's a game that's beautiful, intriguing and a lot of fun to play, discovering that perfect balance of entertainment and also art.
Home Is Where I Lay My Head
Bastion informs a fascinating story, but the takeaway for most of us will probably be the way in which it's told - merely more about that inside a second. You play as The Kid who awakens later someway surviving a near-world ending event, known as the Calamity, and heads for refuge inside a place referred to as Bastion. The Bastion had been supposed to be a safe haven for The Kid's people in the event that things went south, however when you arrival you discover it incomplete and also deserted. Bastion is all about you putting it back together and discovering the truth behind what happened.
While you go about fixing the Bastion the game play exhibits as a fairly pure action-adventure with really light RPG elements. The Kid hacks, slashes and also shoots his way through hoards of enemies, level by level, in order to find enough shards to bring the Bastion back to full power. Supergiant Games smartly unravels the game play to ensure that you might be unlocking new weapons and items and meeting new enemy's right up until the really last level. Along the way you'll discover a lot more, but when I mentioned above a lot of people are going to be more concerned with the direction they discover these things and never what it's.
One of Bastions most prominent characters is The Storyteller, a man who narrates every single move, or thereabouts. From the moment your character first gets up The Storyteller, in a low soothing tone, provides the voice over to your actions and also fills you in around the story. It's a neat reflective too on the decisions you are making just about all creates an interesting story device for that story. It works in a lot of the way because he doesn't repeat himself, something crucially vital for the game to succeed. Nevertheless, I come from a school of thinking where voiceovers are usually not the best option to tell a story, merely worth a chance if done well. Bastion is served well by having The Storyteller as a companion for the player however it still doesn't translate as a story-telling device very well. Since there is no dialog, or almost anything to read that tells the storyline, all of the relevant details are told back to you, not shown. Many people won't care because The Storyteller sounds so amazing, but it would have been gracious to have other ways to find out more information.
Variety Is The Spice, And Ammo, Of Life
Why Bastion is so great is the fact that it doesn't rely on that one device to keep your attention. The action includes a respectable amount of depth that stems from the enemy types and load out options available to you. You pick up weapons and also upgrades along with such frequently that there are more often than not something new to test each level. You start with things like an axe or even bow and at last you're using mortars and also shotguns. Some weapons can fire while moving, some other you can't, and some have a section of effect or perhaps a spread while the rest fire in a straight line. These items might independently be very standard simply put them altogether and also you obtain a lot of great possibilities. One annoyance with the entire product is that when you pick up a weapon you do not get to choose which one of yours you want to drop for it. It runs the chance of leaving you with two similar weapons which can be frustrating if things get tough. Players that don't like to switch is going to be happy to learn that there are optional test levels for each weapon so you can test them out to see if they are the way you like. While you level up you also get to equip more and much more elixirs. These types of provide you with boosts in things like health or retries, but some of them also have adverse effects like lower healing rates or less damage. The choice is yours just how much risk considering and how much reward you expect.
A different way to greatly affect the game play is as simple as putting certain idols into play. You'll collect or even purchase idols and when the time comes you'll be given the option to set them on or off. The actual idol's all do different things however they can all be summed in the same way: they make the game harder. Gamers looking for something tough to tackle can change the idols on and head down into one of Bastion's three challenge rooms. Here, The Storyteller lays out a lot of the Kid's back-story as you fight wave after wave of enemy. It is a great distraction that's totally optional but worthwhile, and if you like leader boards this is the way you get your name on them. But since you can leave only at any time and because levels are only ten or fifteen minutes long you can preserve customizing your experience until it feels just right. Bastion's most appealing factor could be that it is game play is unbelievably adaptable.
The look of Bastion adds as much towards the personality of the game as something, or even more. As you walk around, the world will literally patch together in front of you, block by block and piece by piece. Any time with a crossroads with more than one option you're never handheld and also told which usually approach to take, so it's impossible never to be drawn in because of your surroundings. I had been most impressed with the visual design with the whole game, resembling some sort of organically fluid, fantasy tinged anime cartoon. Simply put, it's beautiful. At many points in the game I was struck by how calm and serene the presentation was, as though it was intended to be the visual representation with the tone set by The Storyteller. The only real downside is that there isn't the sort of level diversity which you may expect from an adventure game like this.
The particular Storyteller, voiced by Logan Cunningham, is not the only standout within the audio department, even if he could be the only real voice. The soundtrack is absolutely outstanding, blending various western tones together with world music. Supergiant Games pulls certain themes in and out as the game progresses, so there are some constants that will perhaps you have humming along very fast. The consistency is actually shocking considering the mish-mash of sounds on offer - but it's thrilling. Surely, this can be many people's favorite soundtrack with regards to voting time at the end of the year.
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